The default view shows a list of characters in which the glyphs for individual characters appear grouped. The Insert character docker is ideal for viewing and applying the OpenType features provided by OpenType fonts. For more information about OpenType features, see Working with OpenType features. OpenType - includes the OpenType features provided by the selected font such as standard ligatures, discretionary ligatures, fraction, alternate annotation forms, and more. ![]() Scripts - includes the scripts that the selected font supports, such as Latin, Greek, Cyrillic, Hiragana and Katakana, Han, Arabic, or Hebrew scripts Ĭommon - includes arrows, currency, mathematical symbols, numbers, punctuation marks, and separators as well as CJK symbols and punctuation marks (used in Asian scripts).For example, you can display only currency symbols or numbers, or you can display only Cyrillic characters and symbols.Ĭharacters included in a font are organized in the following categories: Using the Insert character docker, you can find and insert special characters, symbols, and glyphs (variations of individual characters or character combinations) of OpenType fonts.Īll characters, symbols, and glyphs included in a font are displayed by default, but you can filter character subsets to display only the characters you want. Inserting special characters, symbols, and glyphs To use the list of most recently used special characters To filter special characters, symbols, and glyphs To add a special character, symbol, or glyph TBD (Slots 0x00-0x1F aren’t shown although they do exist, they, along with slot 0x80, have additional functionality inbuilt and shouldn’t be used/overwritten.Quick links to procedures on this page: WORD 0x00000000 //empty pointer (no Shift-JIS)īYTE 0x00 //empty code-page # (no Shift-JIS) #define tGlyphEntry(tGlyphEntry,tGlyphLoc) "PUSH ORG tGlyphTable+tGlyphEntry*0x04 POIN tGlyphLoc POP" #define mGlyphEntry(mGlyphEntry,mGlyphLoc) "PUSH ORG menuGlyphTable+mGlyphEntry*0x04 POIN mGlyphLoc POP" #ifndef menuGlyphTable //ASCII Pointer Table start point is also unusable (forced - character), might be more Don't use 0x00-0x1F slots, used for dialogue functions bin information) //ASCII / straight-lookup only (FE8U) event file with the following and (oh heck how do I explain this… use the given glyph_tQuarterNote and _mQuarterNote examples, edit in your own pointer labels and. Now we have the bitmap data of the glyph, we can make the full glyph struct (which includes character width data), write that glyph into our working file and update the pointer table to include our new glyph. img.bin file should be 0x40 (64) bytes long. bin (?), then under GFX: bitmap(GBA) from the dropdown, 2 bpp, deselect Pal checkbox, under File: deselect ‘h file’, click OK) Hop on over to usenti and export that bad boy as a bin (Image->Export, save as. Start with a 16x16px, 4 color image (or export one from FEBuilder). This also utilizes the simpler ASCII / pointer table and no shift-JIS functionality. This tutorial covers formatting and inserting custom dialogue and menu glyphs (both are similarly formatted) into an FE8U rom through the buildfile method, and how to use them with the text processor. ![]() ![]() Or here’s the event and supporting files, they should be easy enough to understand on their own.)Ī screenshot of inserted glyphs for demonstration. Hopefully I will be able to streamline, simplify this, and provide more glyphs in the future, but for now, please accept this draft and hopefully it proves some use.
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